Dragon's Sweet Adventure
2D Platformer assigment.
Changes made:
- Gameplay
- Player can shoot a projectile and aim it in 8 different directions according to the movement input
- Implemented spending score pickups (candy) in order to shoot projectiles
- The final score is calculated according to the remaining score pickups the player has
- Player can glide when falling and holding the jump button, during which he can move left or right
- Player blinks while invincible (after taking damage or respawning)
- Enemies
- Added ability to shoot to static enemies
- Modified an enemy to work as a boss fight
- Stopped enemies from colliding with each other
- Sprites
- Changed player sprite
- Changed level goal pickup sprite
- Changed extra life sprite
- Levels
- Created 3 different levels
- Implemented a boss fight in which boss movement, platform movement, door closing and music playing are triggered when player enters the boss fight room
- Sounds
- Changed music so each level has its own, different from the menu music
- Moved sound effect from falling to shooting projectiles
- Scenes
- Added intro scene with a brief introduction to the setting and backstory
- Added game complete scene with the final score and high score comparison
- Modified main menu background to suit the new game theme
- Menus
- Implemented instructions page
- Added options page with the ability to reset high score
Credits
Created by JP Guimarães
Status | Released |
Platforms | HTML5, Windows, macOS |
Author | JPGuimaraes |
Genre | Platformer |
Made with | Unity |